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Commit 52a9a748 authored by bpresles's avatar bpresles Committed by Benoit Lavenier
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feat(ios): Added iOS support

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...@@ -60,6 +60,29 @@ npm run start ...@@ -60,6 +60,29 @@ npm run start
npm run android:assemble:prod npm run android:assemble:prod
``` ```
### Build for iOS
- Requirements
Install CocoaPods (required [Homebrew](https://brew.sh/fr)):
```bash
brew install cocoapods
```
- Init the ios project:
```bash
npm run ios:init
npm run ios:sync # or `ionic capacitor sync ios`
```
- Compile from XCode:
- Build the iOS from command line previously `npm run ios:build`
- Open the iOS project at `<cesium2s-root>/ios/App`
- Open the App.xcworkspace file
- Run !
## More documentation ## More documentation
You will find more devloper documentation in [doc/](https://git.duniter.org/clients/cesium-grp/cesium2s/-/tree/master/doc) directory. You will find more devloper documentation in [doc/](https://git.duniter.org/clients/cesium-grp/cesium2s/-/tree/master/doc) directory.
App/build
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App/output
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xcuserdata
# Cordova plugins for Capacitor
capacitor-cordova-ios-plugins
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import UIKit
import Capacitor
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
// Called when the app was launched with a url. Feel free to add additional processing here,
// but if you want the App API to support tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(app, open: url, options: options)
}
func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
// Called when the app was launched with an activity, including Universal Links.
// Feel free to add additional processing here, but if you want the App API to support
// tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(application, continue: userActivity, restorationHandler: restorationHandler)
}
}
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}
\ No newline at end of file
ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732-1.png

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ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732-2.png

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ios/App/App/Assets.xcassets/Splash.imageset/splash-2732x2732.png

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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17132" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina4_7" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17105"/>
<capability name="System colors in document resources" minToolsVersion="11.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<imageView key="view" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="Splash" id="snD-IY-ifK">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
</imageView>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="Splash" width="1366" height="1366"/>
<systemColor name="systemBackgroundColor">
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
</resources>
</document>
<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14111" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14088"/>
</dependencies>
<scenes>
<!--Bridge View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="CAPBridgeViewController" customModule="Capacitor" sceneMemberID="viewController"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>Cesium2</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(MARKETING_VERSION)</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSCameraUsageDescription</key>
<string>To scan QRCode</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>To choose a profile picture</string>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<true/>
</dict>
</plist>
require_relative '../../node_modules/@capacitor/ios/scripts/pods_helpers'
platform :ios, '13.0'
use_frameworks!
# workaround to avoid Xcode caching of Pods that requires
# Product -> Clean Build Folder after new Cordova plugins installed
# Requires CocoaPods 1.6 or newer
install! 'cocoapods', :disable_input_output_paths => true
def capacitor_pods
pod 'Capacitor', :path => '../../node_modules/@capacitor/ios'
pod 'CapacitorCordova', :path => '../../node_modules/@capacitor/ios'
pod 'CapacitorCommunityBarcodeScanner', :path => '../../node_modules/@capacitor-community/barcode-scanner'
pod 'CapacitorApp', :path => '../../node_modules/@capacitor/app'
pod 'CapacitorBrowser', :path => '../../node_modules/@capacitor/browser'
pod 'CapacitorCamera', :path => '../../node_modules/@capacitor/camera'
pod 'CapacitorClipboard', :path => '../../node_modules/@capacitor/clipboard'
pod 'CapacitorHaptics', :path => '../../node_modules/@capacitor/haptics'
pod 'CapacitorKeyboard', :path => '../../node_modules/@capacitor/keyboard'
pod 'CapacitorNetwork', :path => '../../node_modules/@capacitor/network'
pod 'CapacitorSplashScreen', :path => '../../node_modules/@capacitor/splash-screen'
pod 'CapacitorStatusBar', :path => '../../node_modules/@capacitor/status-bar'
end
target 'Cesium 2' do
capacitor_pods
# Add your Pods here
end
post_install do |installer|
assertDeploymentTarget(installer)
end
PODS:
- Capacitor (5.6.0):
- CapacitorCordova
- CapacitorApp (5.0.7):
- Capacitor
- CapacitorBrowser (5.2.0):
- Capacitor
- CapacitorCamera (5.0.9):
- Capacitor
- CapacitorClipboard (5.0.7):
- Capacitor
- CapacitorCommunityBarcodeScanner (4.0.1):
- Capacitor
- CapacitorCordova (5.6.0)
- CapacitorHaptics (5.0.7):
- Capacitor
- CapacitorKeyboard (5.0.8):
- Capacitor
- CapacitorNetwork (5.0.7):
- Capacitor
- CapacitorSplashScreen (5.0.7):
- Capacitor
- CapacitorStatusBar (5.0.7):
- Capacitor
DEPENDENCIES:
- "Capacitor (from `../../node_modules/@capacitor/ios`)"
- "CapacitorApp (from `../../node_modules/@capacitor/app`)"
- "CapacitorBrowser (from `../../node_modules/@capacitor/browser`)"
- "CapacitorCamera (from `../../node_modules/@capacitor/camera`)"
- "CapacitorClipboard (from `../../node_modules/@capacitor/clipboard`)"
- "CapacitorCommunityBarcodeScanner (from `../../node_modules/@capacitor-community/barcode-scanner`)"
- "CapacitorCordova (from `../../node_modules/@capacitor/ios`)"
- "CapacitorHaptics (from `../../node_modules/@capacitor/haptics`)"
- "CapacitorKeyboard (from `../../node_modules/@capacitor/keyboard`)"
- "CapacitorNetwork (from `../../node_modules/@capacitor/network`)"
- "CapacitorSplashScreen (from `../../node_modules/@capacitor/splash-screen`)"
- "CapacitorStatusBar (from `../../node_modules/@capacitor/status-bar`)"
EXTERNAL SOURCES:
Capacitor:
:path: "../../node_modules/@capacitor/ios"
CapacitorApp:
:path: "../../node_modules/@capacitor/app"
CapacitorBrowser:
:path: "../../node_modules/@capacitor/browser"
CapacitorCamera:
:path: "../../node_modules/@capacitor/camera"
CapacitorClipboard:
:path: "../../node_modules/@capacitor/clipboard"
CapacitorCommunityBarcodeScanner:
:path: "../../node_modules/@capacitor-community/barcode-scanner"
CapacitorCordova:
:path: "../../node_modules/@capacitor/ios"
CapacitorHaptics:
:path: "../../node_modules/@capacitor/haptics"
CapacitorKeyboard:
:path: "../../node_modules/@capacitor/keyboard"
CapacitorNetwork:
:path: "../../node_modules/@capacitor/network"
CapacitorSplashScreen:
:path: "../../node_modules/@capacitor/splash-screen"
CapacitorStatusBar:
:path: "../../node_modules/@capacitor/status-bar"
SPEC CHECKSUMS:
Capacitor: ebfc16cdb8116d04c101686b080342872da42d43
CapacitorApp: 17fecd0e6cb23feafac7eb0939417389038b0979
CapacitorBrowser: a6deae9e5bf87f62b62a753cff7992c5def9e771
CapacitorCamera: 4892c5c392f60039d853dde78bc50ba19fbd113e
CapacitorClipboard: 45e5e25f2271f98712985d422776cdc5a779cca1
CapacitorCommunityBarcodeScanner: 7feb206489c8555a8ca0c74c57ddf49ead774eb8
CapacitorCordova: 931b48fcdbc9bc985fc2f16cec9f77c794a27729
CapacitorHaptics: 7c7c206f0c96a628fed073830c96d28c4b2e772e
CapacitorKeyboard: aec619a578235c6ce279075009a2689c2cf5c42c
CapacitorNetwork: 81ef9728aa7a65cac8c1181ce79e578162b57b57
CapacitorSplashScreen: dd3de3f3644710fa2a697cfb91ec262eece4d242
CapacitorStatusBar: f390fbb49b82ffb754ea4b3cf71dc8b048baf3e7
PODFILE CHECKSUM: e7407b06a28be05e662b9075a941974275fd0935
COCOAPODS: 1.16.2
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