Have an harder personal handicap
Today the handicap is defined as:
PERSONAL_HANDICAP = FLOOR(LN(1 + PERSONAL_EXCESS) / LN(1.189))
So this is a purely linear difficulty augmentation: if our computer is 16 times stronger than the co-calculators, our difficulty will go through:
-
PERSONAL_EXCESS = 1
=> 18% harder than normally -
PERSONAL_EXCESS = 2
=> 41% harder than normally -
PERSONAL_EXCESS = 3
=> 68% harder than normally -
PERSONAL_EXCESS = 4
=> 100% harder than normally
With this algorithm, the difficulty increases with a delay, and may never handicap us to our have a difficulty corresponding to our effective superiority.
To reach it more quickly, we could simply use an exponential:
PERSONAL_HANDICAP = FLOOR(LN(1 + PERSONAL_EXCESS) / LN(1.189))*2
The result would be:
-
PERSONAL_EXCESS = 1
=> 41% harder than normally -
PERSONAL_EXCESS = 2
=> 100% harder than normally -
PERSONAL_EXCESS = 3
=> 182% harder than normally -
PERSONAL_EXCESS = 4
=> 300% harder than normally
Have to study a bit more this before release.